using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; using static MelonLoader.MelonLogger; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(PVPRandomManager))] public static class PVPRandomManager_Patch { [HarmonyPatch(nameof(PVPRandomManager.Start))] [HarmonyPostfix] private static void Start(PVPRandomManager __instance) { foreach(TextMeshPro text in __instance.texts) { text.text = StringStore.TranslateText(text.text); } } [HarmonyPatch(nameof(PVPRandomManager.Update))] [HarmonyPostfix] private static void ZombieEnterHouse(PVPRandomManager __instance) { foreach(TextMeshPro text in __instance.texts) { text.text = StringStore.TranslateText(text.text); } } } }