using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TravelRefresh))] public static class TravelRefresh_Patch { [HarmonyPatch(nameof(TravelRefresh.Start))] [HarmonyPostfix] private static void Start(TravelRefresh __instance) { __instance.text = StringStore.TranslateText(__instance.text); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); } [HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))] [HarmonyPostfix] private static void OnMouseUpAsButton(TravelRefresh __instance) { __instance.text = StringStore.TranslateText(__instance.text); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); } } }