using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(PauseMenu_Btn))] public static class PauseMenu_Btn_Patch { [HarmonyPatch(nameof(PauseMenu_Btn.Start))] [HarmonyPostfix] private static void Start(PauseMenu_Btn __instance) => StringStore.TranslateTextTransform(__instance.transform); } }