using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(TravelStore))] public static class TravelStore_Patch { [HarmonyPatch(nameof(TravelStore.Update))] [HarmonyPostfix] private static void Update(TravelStore __instance) { foreach (TextMeshProUGUI intr in __instance.introduces) intr.text = StringStore.TranslateText(intr.text); foreach (var textMesh in __instance.points) textMesh.text = StringStore.TranslateText(textMesh.text); } [HarmonyPatch(nameof(TravelStore.RefreshBuff))] [HarmonyPostfix] private static void RefreshBuff(TravelStore __instance) { foreach (TravelBuff buff in __instance.travelBuffs) { TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent(); cost.text = StringStore.TranslateText(cost.text); cost.font = FontStore.LoadTMPFont(Utils.Language.ToString()); //FileLoader.DumpUntranslatedStrings(cost.text); } foreach (TextMeshProUGUI intr in __instance.introduces) intr.text = StringStore.TranslateText(intr.text); foreach (var textMesh in __instance.points) textMesh.text = StringStore.TranslateText(textMesh.text); } } }