using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(AdvantureMenu2))] public static class AdvantureMenu2_Patch { [HarmonyPatch(nameof(AdvantureMenu2.Awake))] [HarmonyPostfix] private static void Awake(AdvantureMenu2 __instance) { foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren()) { text.text = StringStore.TranslateText(text.text); } } [HarmonyPatch(nameof(AdvantureMenu2.AdjustDifficulty))] [HarmonyPostfix] private static void AdjustDifficulty(AdvantureMenu2 __instance) { __instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text); } } }