using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects { [HarmonyPatch(typeof(Zombie))] public static class Zombie_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(Zombie.UpdateHealthText))] private static void UpdateHealthText(Zombie __instance) { Transform healthTransform = __instance.transform.Find("health"); if (healthTransform != null) { StringStore.TranslateTextTransform(__instance.transform); } } } }