using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(AdvantureEvolutionMenu))] public static class AdvantureEvolutionMenu_Patch { [HarmonyPatch(nameof(AdvantureEvolutionMenu.Awake))] [HarmonyPostfix] private static void Awake(AdvantureEvolutionMenu __instance) { foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren()) { text.text = StringStore.TranslateText(text.text); } } } }