using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Starbound; [HarmonyPatch(typeof(AdvantureStarMenu))] public static class AdvantureStarMenu_Patch { [HarmonyPatch(nameof(AdvantureStarMenu.Awake)), HarmonyPostfix] private static void Awake(AdvantureStarMenu __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } [HarmonyPatch(nameof(AdvantureStarMenu.GetNodes)), HarmonyPostfix] private static void GetNodes(AdvantureStarMenu __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } [HarmonyPatch(nameof(AdvantureStarMenu.UpdateStarText)), HarmonyPostfix] private static void UpdateStarText(AdvantureStarMenu __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } [HarmonyPatch(nameof(AdvantureStarMenu.InitTalents)), HarmonyPostfix] private static void InitTalents(AdvantureStarMenu __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } [HarmonyPatch(nameof(AdvantureStarMenu.ResetAward)), HarmonyPostfix] private static void ResetAward(AdvantureStarMenu __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } }