using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Harvest; [HarmonyPatch(typeof(TreasureConfirmMenu))] public static class TreasureConfirmMenu_Patch { [HarmonyPatch(nameof(TreasureConfirmMenu.SetText)), HarmonyPostfix] private static void SetText(TreasureConfirmMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } }