#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(CustomSettings))] public static class CustomSettings_Patch { [HarmonyPatch(nameof(CustomSettings.Awake)), HarmonyPostfix] private static void Awake(CustomSettings __instance) => __instance.textMesh = StringStore.TranslateText(__instance.textMesh); [HarmonyPatch(nameof(CustomSettings.ChangeText)), HarmonyPostfix] private static void ChangeText(CustomSettings __instance) => __instance.textMesh = StringStore.TranslateText(__instance.textMesh); } #endif