using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects; public static class LevelSaveEnter_Patch { public static void TranslateEnter(LevelSaveEnter __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); __instance.text.text = StringStore.TranslateText(__instance.text.text); __instance.text.font = fontAsset; } }