using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects { [HarmonyPatch(typeof(SelectYourPlants))] public static class SelectYourPlants_Patch { [HarmonyPatch(nameof(SelectYourPlants.Awake))] [HarmonyPostfix] private static void Awake(SelectYourPlants __instance) { __instance.TextMeshProUGUI = StringStore.TranslateText(__instance.TextMeshProUGUI); __instance.TextMeshProUGUI.autoSizeTextContainer = true; __instance.TextMeshProUGUI2 = StringStore.TranslateText(__instance.TextMeshProUGUI2); __instance.TextMeshProUGUI2.autoSizeTextContainer = true; } } }