using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TMPro; using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.OtherManagers { [HarmonyPatch(typeof(ThanksMenu))] public class ThanksMenu_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(ThanksMenu.Update))] private static void Update(ThanksMenu __instance) { TextMeshProUGUI textTransform = __instance.transform.GetChild(0).GetComponent(); if (textTransform != null) { textTransform.text = StringStore.TranslateText(textTransform.text); textTransform.autoSizeTextContainer = true; } } } }