using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(MainMenu))] public class MainMenu_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(MainMenu.FixedUpdate))] private static void FixedUpdate(MainMenu __instance) { NoticeMenu noticeMenu = NoticeMenu.Instance; WarningStore.WarningReload(Utils.Language, noticeMenu); } } }