using HarmonyLib; using System; using System.Collections.Generic; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using Unity.VisualScripting; using UnityEngine; using System.Text.RegularExpressions; using UnityEngine.UI; using PvZ_Fusion_Translator__BepInEx_; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(AbyssMenu))] public static class AbyssMenu_Patch { [HarmonyPatch(nameof(AbyssMenu.Awake))] [HarmonyPostfix] private static void Awake(AbyssMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.levelInfo) { txt.text = StringStore.TranslateText(txt.text, false); txt.font = fontAsset; } foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren()) { text.text = StringStore.TranslateText(text.text); text.font = fontAsset; } } [HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))] [HarmonyPostfix] private static void UpdateLevelInfo(AbyssMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.levelInfo) { txt.text = StringStore.TranslateText(txt.text, pattern: "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s]+)\n难度:(\\d+)"); txt.font = fontAsset; } } } }