using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(GardenBagMenu))] public static class GardenBagMenu_Patch { [HarmonyPatch(nameof(GardenBagMenu.SetTreasureCards))] [HarmonyPostfix] private static void SetTreasureCards(GardenBagMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { if(txt.transform.parent.name.Contains("Close")) { txt.text = StringStore.TranslateText("合上"); } else { txt.text = StringStore.TranslateText(txt.text); } txt.font = fontAsset; } } [HarmonyPatch(nameof(GardenBagMenu.SetTreasureCard))] [HarmonyPostfix] private static void SetTreasureCard(GardenBagMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { if (txt.transform.parent.name.Contains("Close")) { txt.text = StringStore.TranslateText("合上"); } else { txt.text = StringStore.TranslateText(txt.text); } txt.font = fontAsset; } } } }