using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(SeedLibrary))] public static class SeedLibrary_Patch { [HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))] [HarmonyPostfix] private static void ChangeSafeMode(SeedLibrary __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } Transform safetyBoxButtonTransform = __instance.transform.Find("SafeBox").Find("StartSafeMode"); if (__instance.safeMode == false && safetyBoxButtonTransform != null) { foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren()) { txt.text = StringStore.TranslateText("合上"); } } } } }