using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.Modes.Abyss { /*[HarmonyPatch(typeof(AbyssGoods))] public static class AbyssGoods_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(AbyssGoods.Start))] private static void Start(AbyssGoods __instance) { __instance.costText.text = StringStore.TranslateText(__instance.costText.text, false); __instance.costText_shadow.text = StringStore.TranslateText(__instance.costText_shadow.text, false); __instance.hasText.text = StringStore.TranslateText(__instance.hasText.text, false); __instance.hasText_shadow.text = StringStore.TranslateText(__instance.hasText_shadow.text, false); } }*/ }