using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(EveBtn))] public static class EveBtn_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(EveBtn.OnMouseUp))] private static void OnMouseUp(EveBtn __instance) { Transform sceneText = __instance.transform.FindChild("text"); if(sceneText != null) { TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent(); if(sceneTextTMP != null) { sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text); } } Transform sceneTextShadow = sceneText.transform.FindChild("text2"); if(sceneTextShadow != null) { TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent(); if (sceneTextShadowTMP != null) { sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text); } } if (__instance.name.Equals("Balanced")) { __instance.gameObject.SetActive(false); __instance.gameObject.SetActive(true); } } } }