using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; using static PvZ_Fusion_Translator.Patches.Modes.Odyssey.TravelMgr_Patch; namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey; [HarmonyPatch(typeof(TravelBuffOptionButton))] public static class TravelBuffOptionButton_Patch { [HarmonyPatch(nameof(TravelBuffOptionButton.Awake)), HarmonyPostfix] public static void Awake(TravelBuffOptionButton __instance) => TranslateOptionButton(__instance); [HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver)), HarmonyPostfix] public static void OnAnimOver(TravelBuffOptionButton __instance) => TranslateOptionButton(__instance); public static void TranslateOptionButton(TravelBuffOptionButton button) { if (TravelBuffString.ContainsKey(button.introduce.text)) { var translatedBuff = TravelBuffString[button.introduce.text]; button.introduce.text = AddBuffName(translatedBuff); } if (!Utils.CheckForUntranslatedText(button.introduce.text)) button.introduce.text = AddBuffName(button.introduce.text); if (!TravelBuffString.ContainsKey(button.introduce.text) && Utils.CheckForUntranslatedText(button.introduce.text)) button.introduce.text = StringStore.TranslateText(button.introduce.text); } } //List buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]]; //string buff = (__instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText("无"); //__instance.introduce.text = buff;