#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Abyss; [HarmonyPatch(typeof(AbyssLevelEnter))] public static class AbyssLevelEnter_Patch { [HarmonyPatch(nameof(AbyssLevelEnter.SetLevel)), HarmonyPostfix] private static void SetLevel(AbyssLevelEnter __instance) => __instance.levelName = StringStore.TranslateText(__instance.levelName); } #endif