#if false using System.Text.RegularExpressions; using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Abyss; [HarmonyPatch(typeof(AbyssDevelopMenu))] public static class AbyssDevelopMenu_Patch { [HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo)), HarmonyPostfix] private static void UpdateInfo(AbyssDevelopMenu __instance) { __instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text); __instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text); TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent(); var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); const string RegexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)"; var regex = new Regex(RegexStr); if (!regex.IsMatch(upgradeCostText.text)) return; var match = regex.Match(upgradeCostText.text); var groupCount = match.Groups.Count; List dynamicParts = []; for (var i = 1; i < groupCount; i++) { var groupValue = match.Groups[i].Value; var translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue; dynamicParts.Add(translatedValue); } upgradeCostText.text = string.Format(StringStore.translationStringRegex[RegexStr], [..dynamicParts]); upgradeCostText.font = fontAsset; } } #endif