using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(ReNameMenu))] public static class ReNameMenu_Patch { [HarmonyPatch(nameof(ReNameMenu.SetTitle)), HarmonyPostfix] public static void SetTitle(ReNameMenu __instance) => __instance.title.text = StringStore.TranslateText(__instance.title.text); [HarmonyPatch(nameof(ReNameMenu.SetInputText)), HarmonyPostfix] public static void SetInputText(ReNameMenu __instance) => __instance.input.text = StringStore.TranslateText(__instance.input.text); }