using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(PlayerShootingWindow))] public static class PlayerShootingWindow_Patch { [HarmonyPatch(nameof(PlayerShootingWindow.SetType)), HarmonyPostfix] private static void SetType(PlayerShootingWindow __instance) { var introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); var introduceText = introduceTransform.GetComponent(); var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(PlayerShootingWindow.OnAnimOver)), HarmonyPostfix] private static void OnAnimOver(PlayerShootingWindow __instance) { var introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); var introduceText = introduceTransform.GetComponent(); var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } }