#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects; [HarmonyPatch(typeof(PlayerName))] public static class PlayerName_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(PlayerName.Update))] private static void Update(PlayerName __instance) => __instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text); } #endif