#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects; [HarmonyPatch(typeof(LanternUmbrella))] public class LanternUmbrella_Patch { [HarmonyPostfix, HarmonyPatch(nameof(LanternUmbrella.Update))] private static void Update(LanternUmbrella __instance) { __instance.energyText = StringStore.TranslateText(__instance.energyText); __instance.energyTextShadow = StringStore.TranslateText(__instance.energyTextShadow); } } #endif