using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(LevelResultMenu))] public static class LevelResultMenu_Patch { [HarmonyPatch(nameof(LevelResultMenu.Start)), HarmonyPatch(nameof(LevelResultMenu.ShowResult)), HarmonyPostfix] public static void Awake(LevelResultMenu __instance) { foreach (var txt in __instance.GetComponentsInChildren()) txt.text = StringStore.TranslateText(txt.text); } }