using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects; [HarmonyPatch(typeof(UIButton))] public static class UIButton_Patch { [HarmonyPatch(typeof(UIButton), nameof(UIButton.Start)), HarmonyPostfix] public static void Start(UIButton __instance) { if (__instance.transform.childCount >= 2) { var font = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var text in __instance.transform.GetComponentsInChildren()) { if (__instance.transform.name == "Goback") text.text = "合上"; text.text = StringStore.TranslateText(text.text); text.font = font; } } else { StringStore.TranslateTextTransform(__instance.transform); if (__instance.transform.name != "Goback") return; foreach (var text in __instance.transform.GetComponentsInChildren()) text.text = StringStore.TranslateText("合上"); } } [HarmonyPatch(nameof(UIButton.OnMouseUpAsButton)), HarmonyPostfix] public static void Postfix_OnMouseUpAsButton(UIButton __instance) { foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } } }