using System.Numerics; using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(ExploreMenu))] public static class ExploreMenu_Patch { [HarmonyPatch(nameof(ExploreMenu.Awake))] [HarmonyPostfix] private static void Awake(ExploreMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); } Transform randomLevelTextTransform = __instance.transform.FindChild("RandomLevel"); } [HarmonyPatch(nameof(ExploreMenu.UpdateWindows))] [HarmonyPostfix] private static void UpdateWindows(ExploreMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); } } } }