using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using UnityEngine; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(MainMenu_Btn))] public static class MainMenu_Btn_Patch { //public static List speechBubbles = new List(); //[HarmonyPatch(nameof(MainMenu_Btn.OnMouseEnter))] //[HarmonyPostfix] //private static void OnMouseEnter(MainMenu_Btn __instance) //{ // string textToShow = null; // if(__instance.transform.parent.name == "recipe") // { // textToShow = "探索模式"; // } // else if (__instance.name == "mysterious") // { // textToShow = "神秘模式"; // } // if(textToShow != null) // { // InGameText.Instance.ShowText(textToShow, 2.0f); // } // } } }