using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UI; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(AbyssBagMenu))] public static class AbyssBagMenu_Patch { [HarmonyPatch(nameof(AbyssBagMenu.Awake))] [HarmonyPostfix] private static void Awake_Post(AbyssCheckInBag __instance) { foreach (TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren()) { text.text = text.text + "_深渊"; text.text = StringStore.TranslateText("背包_深渊"); text.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } AbyssMenu2.Instance.UpdateIcons(); } } }