using HarmonyLib; using Il2CppGameLevel; using Il2Cpp; using UnityEngine; using Il2CppGameLevel.RogueShooting; namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey { [HarmonyPatch(typeof(ShootingManager))] public static class ShootingManager_Patch { [HarmonyPatch(nameof(ShootingManager.UpgradeBuff))] [HarmonyPostfix] public static void UpgradeBuff(ShootingManager __instance, ref MultipleChoiceMenu menu) { MultipleChoiceMenu_Patch.Awake(menu); } } }