using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; using System.Text.RegularExpressions; namespace PvZ_Fusion_Translator.Patches.GameObjects { /*[HarmonyPatch(typeof(ShootingSelectWindow))] public static class ShootingSelectWindow_Patch { [HarmonyPatch(nameof(ShootingSelectWindow.InitPlantType))] [HarmonyPostfix] private static void InitCard(ShootingSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(ShootingSelectWindow.OnAnimOver))] [HarmonyPostfix] private static void OnAnimOver(ShootingSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(ShootingSelectWindow.SetUpgradePlantTypes))] [HarmonyPostfix] private static void SetUpgradePlantTypes(ShootingSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(ShootingSelectWindow.GetMaxIndexInRoutes))] [HarmonyPostfix] private static void GetMaxIndexInRoutes(ShootingSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(ShootingSelectWindow.Start))] [HarmonyPostfix] private static void Start(ShootingSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } }*/ }