using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HarmonyLib; using UnityEngine; using Il2Cpp; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(ReNameMenu))] public static class ReNameMenu_Patch { [HarmonyPatch(nameof(ReNameMenu.SetTitle))] [HarmonyPostfix] public static void SetTitle(ReNameMenu __instance) { __instance.title.text = StringStore.TranslateText(__instance.title.text); } [HarmonyPatch(nameof(ReNameMenu.SetInputText))] [HarmonyPostfix] public static void SetInputText(ReNameMenu __instance) { __instance.input.text = StringStore.TranslateText(__instance.input.text); } } }