using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using MelonLoader; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(GodShootingLevelButton))] public static class GodShootingLevelButton_Patch { [HarmonyPatch(nameof(GodShootingLevelButton.Awake))] [HarmonyPostfix] private static void Awake(GodShootingLevelButton __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { string originalKey = StringStore.translationString.FirstOrDefault(x => x.Value == txt.text).Key; txt.text = (StringStore.translationString.ContainsKey(originalKey + "_GS")) ? StringStore.TranslateText(originalKey + "_GS") : StringStore.TranslateText(txt.text); txt.font = fontAsset; } } } }