using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(OtherMenu))] public static class OtherMenu_Patch { [HarmonyPatch(nameof(OtherMenu.UpdateText))] [HarmonyPostfix] private static void UpdateText(OtherMenu __instance) { __instance.text1 = StringStore.TranslateText(__instance.text1); __instance.text2 = StringStore.TranslateText(__instance.text2); } } }