using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey; [HarmonyPatch(typeof(TravelBuffMenu))] public static class TravelBuffMenu_Patch { [HarmonyPatch(nameof(TravelBuffMenu.RefeshOptions)), HarmonyPostfix] public static void RefeshOptions(TravelBuffMenu __instance) { foreach (var button in __instance.options) TravelBuffOptionButton_Patch.TranslateOptionButton(button); } [HarmonyPatch(nameof(TravelBuffMenu.Awake)), HarmonyPostfix] public static void Awake(TravelBuffMenu __instance) { var refreshTransform = __instance.transform.Find("Refresh"); foreach (var text in refreshTransform.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } }