//using HarmonyLib; //using Il2Cpp; //using Il2CppTMPro; //using PvZ_Fusion_Translator.AssetStore; //using UnityEngine; //using UnityEngine.UI; //namespace PvZ_Fusion_Translator.Patches.GameObjects //{ // [HarmonyPatch(typeof(UIBtn))] // public static class UIBtn_Patch // { // [HarmonyPatch(nameof(UIBtn.Awake))] // [HarmonyPostfix] // private static void Postfix_Awake(UIBtn __instance) // { // if(__instance.TryGetComponent(out BackToIndex component)) // { // Utils.ConvertButtonText(__instance.transform.parent, component.name); // } // } // } //}