using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(UIDifficulty))] public static class UIDifficulty_Patch { [HarmonyPatch(nameof(UIDifficulty.Update)), HarmonyPostfix] private static void Update(UIDifficulty __instance) { if (!Utils.CheckForUntranslatedText(__instance.t.text)) return; __instance.t.text = StringStore.TranslateText(__instance.t.text); } }