#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(TowerOption))] public static class TowerOption_Patch { [HarmonyPatch(nameof(TowerOption.Start)), HarmonyPostfix] private static void Postfix_Start(TowerOption __instance) { //TextMeshProUGUI[] allTexts = __instance.GetComponentsInChildren(true); __instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } } #endif