using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(SpriteRenderer))] public static class SpriteRenderer_Patch { [HarmonyPatch(nameof(SpriteRenderer.InvokeSpriteChanged)), HarmonyPostfix] private static void InvokeSpriteChanged(SpriteRenderer __instance) { if (__instance.sprite == null) return; if (TextureStore.SpriteDict.ContainsKey(__instance.sprite.name) && __instance.drawMode != SpriteDrawMode.Sliced) __instance.drawMode = SpriteDrawMode.Sliced; } }