using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(EveOptionWindow))] public static class EveOptionWindow_Patch { [HarmonyPatch(nameof(EveOptionWindow.SetType)), HarmonyPostfix] private static void SetType(EveOptionWindow __instance) => TranslateEveOptionWindow(__instance); [HarmonyPatch(nameof(EveOptionWindow.OnAnimOver)), HarmonyPostfix] private static void OnAnimOver(EveOptionWindow __instance) => TranslateEveOptionWindow(__instance); [HarmonyPatch(nameof(EveOptionWindow.SelectedByRow)), HarmonyPostfix] private static void SelectedByRow(EveOptionWindow __instance) => TranslateEveOptionWindow(__instance); public static void TranslateEveOptionWindow(EveOptionWindow __instance) { var introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); var introduceText = introduceTransform.GetComponent(); var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; foreach (var text in __instance.buttonText) { text.text = StringStore.TranslateText(text.text); text.font = fontAsset; } } }