using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects; [HarmonyPatch(typeof(ExploreMakeSceneButton))] public class ExploreMakeSceneButton_Patch { [HarmonyPostfix, HarmonyPatch(nameof(ExploreMakeSceneButton.Start))] public static void Start(ExploreMakeSceneButton __instance) { __instance.sceneText.text = StringStore.TranslationString.ContainsKey(__instance.sceneText.text + "_FS") ? StringStore.TranslateText(__instance.sceneText.text + "_FS") : StringStore.TranslateText(__instance.sceneText.text); __instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } }