using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(GardenPlant))] public static class GardenPlant_Patch { [HarmonyPatch(nameof(GardenPlant.Update))] [HarmonyPostfix] private static void Update(GardenPlant __instance) { __instance.infoText = StringStore.TranslateText(__instance.infoText); } [HarmonyPatch(nameof(GardenPlant.UpdateInfo))] [HarmonyPostfix] private static void UpdateInfo(GardenPlant __instance) { __instance.infoText = StringStore.TranslateText(__instance.infoText); } } }