using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TowerOption))] public static class TowerOption_Patch { [HarmonyPatch(nameof(TowerOption.Start))] [HarmonyPostfix] private static void Postfix_Start(TowerOption __instance) { //TextMeshProUGUI[] allTexts = __instance.GetComponentsInChildren(true); __instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } } }