using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey; [HarmonyPatch(typeof(TravelRefresh))] public static class TravelRefresh_Patch { [HarmonyPatch(nameof(TravelRefresh.Awake)), HarmonyPostfix] private static void Awake(TravelRefresh __instance) { __instance.text = StringStore.TranslateText(__instance.text); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); } [HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton)), HarmonyPostfix] private static void OnMouseUpAsButton(TravelRefresh __instance) { __instance.text = StringStore.TranslateText(__instance.text); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); } }