using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Harvest; [HarmonyPatch(typeof(TreasureEvacuateMenu))] public static class TreasureEvacuateMenu_Patch { [HarmonyPatch(nameof(TreasureEvacuateMenu.Start)), HarmonyPostfix] private static void Start(TreasureEvacuateMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; if (txt.name.Contains("text (1)")) txt.name += "_EVACUATE"; } } }