using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(RogueStartMenu))] public static class RogueStartMenu_Patch { [HarmonyPatch(nameof(RogueStartMenu.SetLeader)), HarmonyPostfix] private static void SetLeader(RogueStartMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(RogueStartMenu.EnterGame)), HarmonyPostfix] private static void EnterGame(RogueStartMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } }