using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects; [HarmonyPatch(typeof(Money))] public static class Money_Patch { [HarmonyPostfix, HarmonyPatch(nameof(Money.Update))] private static void Update(Money __instance) { if (!Utils.CheckForUntranslatedText(__instance.beanCount.text)) return; __instance.beanCount.text = StringStore.TranslateText(__instance.beanCount.text); __instance.beanCount2.text = StringStore.TranslateText(__instance.beanCount2.text); } }