using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(UIZombieNum))] public static class UIZombieNum_Patch { [HarmonyPatch(nameof(UIZombieNum.Update))] [HarmonyPostfix] private static void Update(UIZombieNum __instance) { #if MULTI_LANGUAGE TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); string zombieText = StringStore.patchesStore["Zombies"][Utils.Language.ToString()]; __instance.t.text = string.Format(zombieText + " {0}", Board.Instance.enermyCount); #else TMP_FontAsset fontAsset = FontStore.LoadTMPFont(); string zombieText = StringStore.patchesStore["Zombies"]["Spanish"]; __instance.t.text = string.Format(zombieText + " {0}", Board.Instance.enermyCount); #endif __instance.t.font = fontAsset; } } }